I continue exploring the Sith Academy - I find a note which contains a new User ID (1). After opening the door of the Library, Atton tests his knowledge of t. Sun, 8:00 PM (2 days) Online event. An Honest Christmas Party From Home. Sun, 10:00 AM (8 days) Online event. VEXcode Virtual Robotics FREE ONLINE PREVIEW.
- Star Wars Knights of the Old Republic II: The Sith Lords (PC) Walkthrough. A complete guide to all of the game's levels.
- Star Wars Knights of the Old Republic II: The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts. It is the sequel to BioWare's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, and OS X and Linux on July 21, 2015.
- Just wondering, is there a a way to open the sealed door on korriban? The one fused with the lightsaber, and atton says the ebon hawk couldnt blast open? It seems like theres some awesome loot behind it. Oh wait, its randomly generated!
Korriban: Side Quests
There are three quests here that can still be completed after you begin the Final Test. These are the Renegade Students, the Rogue Droid, and the Prisoner's weapon cache, the last of which can only be completed if the Academy is still friendly. All of the quests can still be completed if you've gained enough prestige to take the final test, but have yet to do so.
Code of the Sith
This isn't much of a side-quest, as you only need to talk to Yuthura and Uthar to complete it. Just ask Yuthura about what the Code of the Sith is for 125 XP, and recite it back to Uthar for another 125 XP and +1 prestige point. I have read that you gain DSP for doing this, however there is no code to assign DSP for reciting the Code, at least not in the latest PC version. In case you forget the correct order is Passion, Strength, Power, Victory, and finally ...my chains are broken. After this Master Uthar will ask you a true or false question that is determined randomly, which are as follows:- It is our passion that fuels the Force: True
- There is nothing worse than love: False
- Victory by any means is desirable: False
Double Cross
After your introduction into the Academy Yuthura accosts you and basically forces upon you this quest. You are asked to kill Master Uthar during the final test, but you don't have to choose who to side with until the final test. It is in your best interest to report her betrayal to Master Uthar, for which you get 610 XP and +1 Prestige. Go directly to Adrenas (he is located near the exit to the Valley) and pass onto him the datapad to poison Yuthura, which net you 500 XP. Do NOT give the pad to Yuthura, as you won't get these 500 XP. You can report back to Yuthura and tell her what Master Uthar has planned, whereupon she will give you an item to poison Master Uthar. If you wish you can tell her that Master Uthar is planning to poison her to prevent her from being poisoned at the final test, it doesn't really matter either way. In fact you can honestly tell her that you betrayed her, and she won't get very upset. In any case take the poison that she gives you and head over to Master Uthar's room, and plant the device for another 500 XP. You can actually wait until after the final test to use the device on Master Uthar's bed, if you want the XP but don't want to weaken him (he's an easy enough without it). Poisoning one or both of them will not decrease the XP you gain from defeating either one of them at the Final Test.
Betraying Kel
Directly south of where you start in the Academy is Kel Algwin, a Sith with serious doubts about staying here in the Academy. There a couple of ways of dealing with the situation. Firstly you can just kill him outright for some DSP, however this does not give you any prestige or experience (except for the pittance you get for killing him), so there are better ways of dealing with this situation. A second way is to persuade him to tell you his doubts and thoughts of leaving, for which you gain 125 XP. This requires a medium check for dark characters and an easy check for all others. What you do with this information is up to you. For the most prestige tell just tell him off, and then return to Master Uthar and tell him of Kel's doubts for 210 XP, +1 prestige, and some DSP. If you don't want the DSP, tell him to leave for another 125 XP. If you tell him to join the Jedi you'll gain some LSP and another 100 XP, while if you tell him to go anywhere else, you'll only get 50 XP and no LSP. If you do tell him to join the Jedi, you can find him on Dantooine (if it is still available that is) where he will thank you if you talk to him. He's near where Master Zhar was when he was giving you the Jedi tests.
Kotor 2 Korriban Sealed Door
Prisoner's weapon cache
If you go to the north side of the East wing of the Academy you will find a Mandalorian prisoner that is being tortured for information, specifically where his weapon's cache is. Note that this side quest will affect your alignment for better or for worse. The Dark way to complete this is to inject him with serum until he cooperates. The first time you inject him you WILL get DSP, as well as when you extract the information from him. You need to inject him with exactly 9 doses of serum, any more and he will become unconscious, any less and he will not cooperate. A Small dose of serum injects 2 doses, the medium 3, and a high dosage injects 5. The small dosage of anti-serum decreases his dosage by 1 and the moderate amount by 2. As you can see from above there are a large number of combinations which reach nine doses exactly, but the easiest is to give three doses of a moderate amount. If you have Dominate mind, you actually have a large leeway, in that he will spill the beans with his dosage at 5, meaning one high dosage is enough for him to talk. In any event if you go this route, when he tells you where his weapon's cache is the torturer will come in and tell you that he is going to take all of the credit. We really can't have that now can we? He is a pushover, so mop the floor with his sorry behind and report to Master Uthar. If you do make him O.D. then you will still gain DSP, and lose any chance of XP or Prestige.
The good way is to help free him, but for this you need a decent computer skill. You will need at least 7 ranks in the computer skill. This however is very easy to obtain. With Calrissian's Utility Belt and an interface visor or a pair of Infiltrator Gloves you should already have +7 or more. However before you can do that you need to persuade the prisoner to let you help them by passing a medium persuade check. Once that is done just use the console and use the computer skill to try to put him in a catatonic state. While seven points is barely sufficient, the higher your computer skill the faster and easier you can get it to work, so I suggest that you buff up with Master Valor and use all of the skill enhancing equipment that you have.
Please note that each time you use the computer skill and fail, you increase his serum dosage by 1, so that means that you have a maximum of 10 tries before you fail. Remember to use the anti-serum before it gets that high to prevent that from happening. If you wish for a less dark method, you can actually get half the DSP by never injecting serum normally, but by failing the computer use skill check nine times, after which you can ask him. In any case return and report to Master Uthar for 110 XP.
Deal with renegade students
If you talk to some of the teachers in the Academy they'll tell you of a group of renegade students that have run away from the Academy and disobeyed orders. Master Uthar has ordered that they be found and killed. You can also get this data by hacking the dueling computer, though it's not really worth the spikes. Anyways the Renegade students are located in the first caves you come across once you enter the valley.
Proceed forward and keep to the south, clearing out enemies as you go, and you will eventually run into the students. At this point you can just eliminate them and get a 750 XP bonus if you wish, but this will net you some DSP, as well as any loot that they drop. Thalia drops the Yusanis' Dueling Shield which is only available here. Obviously this easy method isn't for the good Jedi, so the alternative is to make it to the end of the cave system and remove the Terentatek blocking their passage to safety. The Terentatek actually has a special ability similar to force push which can be very annoying for melee characters, so you may want to debilitate it as soon as possible.
Anyways once you take care of it return to Thalia May and tell her the good news for 1000 XP. She won't listen to you unless you convince her to listen to you. She will automatically believe you if you are light-sided, and requires you pass an easy persuade check otherwise. There are two ways to complete this quest without affecting your alignment. The first and easier way is just to say that you'll leave them be. They'll go hostile after you exit the conversation, and you won't gain any DSP. The other is by failing your persuade check (which is not an easy thing to do) whereupon they will attack you. In any case return to Uthar and report the removal of the students to get 110 XP and +1 prestige.
Deal with rogue droid
In the Tomb of Marka Ragnos hides a Sith assassin droid that has learnt the value of life. Now you could just blast your way in and take him out (the easy way) or you could try to help him. In either case when you first enter the droids in the first hallway will attack you on sight, so blast away, making sure to loot the corpse that is near the entrance. After clearing the droids out of the first long hallway, save before entering the next room. If you don't plan on helping the droid just enter and send them to an early grave (no extra XP granted). Make sure you DON'T have the sound dampening stealth generator, since conversing with him causes your weapons to be put away. On the other hand if you want to solve it the 'good' way, make sure that your main character has the sound dampening stealth generator equipped, and that there are no extras lying around in your inventory, as that can cause the script to backfire. Anyways once you enter the droid there will ask you to disable his assassination protocols. You don't need any ranks in repair if you know what you're doing. You can ask him for hints, but you need to make successful repair checks for it to work. If you make a mistake you will need to make a successful repair check, otherwise he will attack you. The hints are as follows:
- Cognitive Systems must be shut down prior to the Emotional Construct Matrix being shut down.
- Motor Functions must be shut down early. At least within the first three systems.
- The Core must be shut down last. Of that I am certain.
- Sensory and memory functions are shut down in the first half, sensory right before memory.
- Cognitive Systems are not one of the first half of the systems to be shut down.
- The Emotional Construct Matrix must be shut down directly prior to the Creative Simulation Matrix, in the last half of the process.
- I believe the first system to shut down begins with a 'C'.
- Combat Matrix
- Motor Function Matrix
- Sensory Systems Matrix
- Memory Matrix
- Cognitive Systems
- Emotional Construct Matrix
- Creative Simulation Matrix
- Core (automatic)
Sword of Ajunta Pall
The Sword of Ajunta Pall is located in first tomb on the right hand side of the Valley. To get to the sword enter the tomb and proceed forward, bashing doors and eliminating any Tuk'ata in your way. You'll soon come across a chasm with a bridge blocked by a Therangen Obelisk. A trap kit of any type or an explosive grenade will cause the Obelisk to explode and the Droids to come alive and attack you. Grenades that won't work are the Ion, Cryo and Poison grenades, all others should work. Anyways once the droids attack use destroy droid on them to take them out. If you don't have that force power (nor your companions) you may want to run across and pull the lever, resulting in the droids exploding. Continue forward, bashing the doors and killing any opposition as you go. You'll end up in the final chamber with the Sith sarcophagus. The moment you loot the three swords within, the Spirit of Ajunta Pall appears and if you move, he talks to you. Basically after chatting for a while he demands that you find the correct sword and place it in the statue behind the sarcophagus. If you place the wrong one in it, he will try to kill you (you'll get an extra 500 XP for defeating him this way). While you can choose an incorrect sword on purpose so that you can attack him, it is better if you choose the correct sword first, as you get more XP that way, and you will never get your hands on the real sword otherwise. Place the notched steel sword in the statue and return again to Ajunta Pall. He'll give you the real sword (upgraded) as well as 1000 XP. If you are light sided you can convince him to 'return to the light' for some LSP. This however requires that you succeed a high persuade check if you are slightly on the light side, and a medium check if you are very light sided. On the other hand you can have him attack you by provoking him for some DSP. He won't drop any loot, but you'll get some XP.
On your way out, you'll run into Shaardan who demands that you hand over the sword. You can pacify him by handing him any one of the three swords. Make sure you do NOT hand over the notched steel sword no matter what, as you get no benefit. If you hand over a fake sword you can watch him get force choked to death at the hands of Master Uthar, the next time you're there. However the best way of dealing with him is to take him out. You won't get any DSP for it, but at least you have the satisfaction of wiping that smug look off of his face. Anyways, now that he's been dealt with return and hand over the sword to Master Uthar for 110 XP if you wish. You can hand over the sword to him whether or not you were able to successfully identify it in the tomb or not. It isn't a particularly good blade, and it can't be sold (unfortunately) so there isn't really a good reason to keep it around.
Jorak Uln's Tablet
You may have heard various rumors about Uthar's former master, a Hermit in the hills. He can be found hiding in the farthest room of Tulak Hord's Tomb. Proceed forward taking out the various Tuk'ata as you go. Taking the south branch at the T-section will only lead to a dead end with corpse and a large group of Shyrack but nothing important. Continue north and east, taking out a few more Tuk'ata before getting to a large locked door and a computer terminal. Use the terminal to open the door, and upon passing into the next room poisonous gases will come out and knock out your entire group. You and your companions will wake up in the next room with Jorak and an injured Mekel. After a chat with Jorak, he will begin testing you on how to be a Sith. If you answer three (any three will do) Mekel will die, and you'll get 1000 XP and Jorak Uln's Tablet. If you kill Mekel within the first four answers you'll also get DSP (probably a bug that you don't get it on the fifth answer). You cannot kill Mekel with the Last question unless you are very dark sided. If you let Mekel live either on purpose or by mistake, once Mekel is let go he uses a force power to free you as well for which you get 1000 XP. Note that you CANNOT die when Jorak is questioning you, as he damages you based on a percentage of your current vitality.
Anyways Jorak will then go hostile on you, your companions and Mekel have to take him down. Mekel will then have a few words to say if he survived the battle. If you let him live you'll gain LSP, or you can kill Mekel for some DSP. You can even persuade him to turn his back on the Dark side if you are light-sided for some extra LSP. In any case loot Jorak's corpse for the tablet.
Mekel has the rare Phond crystal, which is worth taking, so you might want to let him die. For light-sided Jedi who don't want the DSP for killing him may want to run away from Jorak in the following battle, leaving Mekel alone to face Jorak. I have yet to see Mekel win alone against Jorak, so you can loot both of their corpses and get your hands on that nice Phond Crystal.
For those that want to both talk to Mekel to abandon the Dark side, as well as get their hands on the Phond crystal do have one option, utilizing a bug in the script. As soon as you get poisoned, but before you get teleported to Jorak's side, sometimes it is possible to use the coputer console there, breaking the conversation. This means that sometimes you end up next to Jorak, but are able to talk to Mekel before Jorak says anything. You can then convince Mekel to turn back on the Dark Side, get the LSP, then talk to Jorak, and finish the test, letting Mekel live. Mekel will be running away during the entire test, but since the door is locked, he's still stuck in the same room as you. Afterwards you can let Jorak and Mekel battle it out alone, and then loot both their corpses as above. In any case no matter how you deal with Jorak and Mekel, head back to Uthar and give him the tablet if you wish for 110 XP and +1 Prestige.
Lashowe's Holocron
You will find Lashowe in the area east of where you and Yuthura are when you first enter the Academy. If you talk to her she tells you that she has found the location of an artifact that will give her considerable prestige. You can offer to help her and if you pass an easy persuade check she'll hear you out. If possible you'll want to flirt with her, (that requires that your PC is male, and has a charisma of at least 10), as that only requires that you pass another easy persuade check and she'll tell you where to meet without any further requirements. If you are unable to flirt with her, I hope you are in good standing with her, meaning that you didn't insult her when you first met her in Dreshdae. If she hates you you'll have to pass a high persuade check, otherwise a medium check will do. If you pass this check she'll still require that you give her a lead on gaining prestige. You can lie to her about a Sith cloak, but that requires yet another medium persuade check. On the other hand if you have talked to some of the other students and teachers around here you should have a lead or two to give her.
Once that is done she'll tell you where to meet and you'll gain 125 XP for having convinced her, (it's just in front of the Tomb of Tulak Hord). Head on over and you'll enter a brief conversation after which three Tuk'ata show up. Take them down any way you can (the Queen can be difficult to take down with force powers), and another conversation will ensue. You'll gain 500 XP for finding the Holocron, but Lashowe will want to take it all by herself to Uthar. Obviously you're going to get screwed if you let that happen. If you insist that the Holocron is yours you'll get some DSP, after which you can take her down and get your grubby little hands on that Holcron for 1000 XP. All other conversation choices are neutral, so even Light-sided Jedi can go get their hands on the holocron so long as you say that you're both going to go to see Uthar. I guess good isn't dumb, after all.
Return to Uthar and give him the holocron and honestly tell him that you killed Lashowe for +2 prestige points and 210 XP. If you lie that she's still alive, you'll only get +1 prestige point and 110 XP, so it's in your best interest to be honest here. Strange for the Sith to teach you honesty no? Anyways if, on the other hand, you just let her go, she'll take all the credit (naturally) and you won't gain any XP or even any LSP for doing this, so there isn't any benefit to doing this whatsoever. Return to Uthar and he'll tell you as much. You can challenge her to a duel afterwards for some DSP (she only appears after you talk to Uthar, so you can't do this after you've gotten enough prestige) and if you kill her you can report this for 110 XP and +1 Prestige, but doing it right in the first place nets you a much better reward.
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You wake up on the Peragus II in the Medical Bay of the Administration Level. The Peragus facility largely consists of droids so bear that in mind when equipping and levelling up your character. The Morgue and the corridor to the south are blocked so you’ll need to start by investigating the Medical Bay at #2.
1) Medical Bay – The Kolto tanks in the med bay will heal your wounds although there probably won’t be much need as your wounds will heal over time anyway. There’s a Lab Station here that you can use to learn about creating and breaking down items. It can be a handy way to get rid of useless items and turn them into things you may need.
Use the Medical Computer. In the Patient Treatment records you may be able to track who gave the last treatment to the people in the Kolto tanks causing them all to die except for you. From the Medical Bay functions you can unlock the Morgue door and and door to the Medical Storage Room. The Medical Storage room should have some Chemicals and Med Packs.
2) Lab Station – Head over to the Lab Station and search the room for equipment. There’s a Lab Station here that you can use to learn about creating and breaking down items. It can be a handy way to get rid of useless items and turn them into things you may need.
Use the Medical Computer. In the Patient Treatment records you may be able to track who gave the last treatment to the people in the Kolto tanks causing them all to die except for you. From the Medical Bay functions you can unlock the Morgue door and and door to the Medical Storage Room. The Medical Storage room should have some Chemicals and Med Packs.
3) Kreia & the Morgue – There are two corpses lying on the beds. Search the one opposite the entrance for a Plasma Torch which can be used to open the corridor door to the south. When you grab it Kreia will wake up. Later she’ll join as one of your party members.
Leave the room and go south to the damaged door. Equip the Plasma Torch and then bash the door with it to open it. Head through and then open the door to the east. You’ll be attacked by a few Mining Droids. Continue making your way to the east. The exits at #4 and #5 will be sealed for now so skip down to #7.
4) Exit to Dormitories
5) Sealed door
6) Exit to Mining Tunnels
7) Security Room – Search the corpse and the lockers, then use the Security Desk. You can watch all of the logs to start to get an idea of what happened to the facility and have a look at the cameras. Continue to the north.
8) Droid Ambush – Before opening this door Kreia will give you a warning about something dangerous on the other side. It’s not really such a big deal. There are 3 Mining Droids here. Take them down and then search the Footlockers. Inside one of them you’ll find a Stealth Field Generator.
9) Administration Center – There are a few Mining Droids hanging around that will attack you on sight. You can either just kill them or wear the Stealth Field Generator, then use the Console at #10 to shut them down.
10) Administration Computer – Use the console here to shut down the droids if you’re taking the stealthy path and open the Prison door at #11.
11) Atton & Prison Cell – Go into the cell and have a chat with Atton. You can be nice or mean to him depending on your path. After the conversation he’ll join your party. Head back to the Administration Computer.
10) Administration Computer – Use the computer to contact Hangar Bay 25. This will get you in contact with T3-M4.
You begin in the Storage Room of the Hangar Bay. Search the room for items then take the west exit. Use the Droid Shock Arm to eliminate the Mining Droids quickly. Follow the ramps down and then open the door leading to the Fuel Depot.
Search the Broken Droid for items and then open the door leading through the fuel pipe. Search the Corpse for a Datapad and 3 Sonic Mines. Search the other Broken Droids for Parts and equipment for T3-M4 then head back to the Hangar Bay.
Make your way back up the ramps to the Storage Room and place a Deadly Sonic Mine on the eastern door. Inside is another little droid and some extra equipment, including 3 Spikes. Grab everything and then make your way through the southern door to the Hangar Bay with the Ebon Hawk. The doors to the Ebon Hawk are sealed but you can use a Part to repair the Hangar Control console.
From this console you’ll be able to watch a number of logs but the panel is too damaged to communicate with the Administration Level. From the main menu go to Emergency Control Commands and then Run Diagnostic on Damaged Systems with Repair skill. You should be able to re-route the sub-system commands to the terminal in the Fuel Depot.
Now you want to Check Status of Emergency Sub-Systems and then use a Spike to open the Blast Door to the Fuel Depot. Go through the door and continue to the exit to the Fuel Depot.
Head down the walkway and take a left at the end. Use the Console. Click on Call up Emergency System Schematics and then Open Emergency Hatch on Peragus Administration Level. You’ll switch back to your main character.
After having a chat with Atton head back to #5. The sealed door should now be open and the path clear to access #6, the Exit to the Mining Tunnels.
Open the container for a Safety Harness, Survey Gear and Peragus Mining Shield. You’ll also be able to find a Miner Uniform down here as well. Open the door to the next area.
The only way to go is to the west. There’s a broken droid here that you can repair for a little extra assistance. Continue around to the east. There are a lot of mining droids here so either use your Stealth Field to dodge around them or force your way through.
Run through the superheated blast tunnel to avoid taking much damage. Continue around and eventually you come to an open section with a walkway in the center.
Use the center console to unlock a bin and bring down the fields in the corner of this room. There are droids behind each of the force fields and a couple of exits behind the fields.
Behind by exploring the exit behind the south west force field. Use your Plasma Torch to break through the door. Grab all the items and then head back to the open area.
This time go to the south. Dodge or disarm the mines and grab the Basic Ionite Edge that you can use to upgrade a weapon later.
Head back and take the exit to the east. Follow it around and take the exit to the Fuel Depot.
You’ll enter the Fuel Depot this time from the north. To your left is a strange HK droid. He’s a chatty fellow but also seem suspicious. Ask him about the body on the floor and you’ll discover the the HK droid can emulate his voice.
Go over to the room on the other side of the corridor with the workbench. Search the container for a Sonic Imprint Sensor. Talk to the HK-50 droid once more and trick him into repeating the code in the miner’s voice. You can use this voice code later to open an airlock.
Head out the door to the south and get ready for a difficult fight with some droids. The Ion Grenades work really well against them if you are having difficulty or get close and attack them at melee range.
Continue to the east. Inside one of the rooms is a console where you can playback the voice code to unlock the airlock seal. There are some floating mines along the way. Shoot them from long range or you’ll take damage. Grab the Space Suit from the locker and then take the exit to the Asteroid Exterior.
This is a simple area. The only danger to avoid is the fuel venting from the side of the asteroid. Stay to the outside of the walkway to avoid taking damage.
Once you’re halfway around the walkway you’ll have a chat with Atton. Turn around and have a look at him inside the facility.
Kotor 2 Korriban Sealed Doors
As you continue walking you’ll see the docking of the Harbinger. Continue around to the entrance into the Dormitories.
1) Entrance – The entrance to the Dormitory from the Asteroid Exterior.
2) Workbench – use a Plasma Torch to get into this room. If you have a Vibroblade you may be able to upgrade it here.
3) Freeze Turrets – When you enter this area the Turrets will fire on you. They’re easier to destroy then you think but if you’re having trouble use your melee weapons or use the Stealth Field. There’s more Turrets in the corridor on the other side of the Dormitory.
4) Shift Assignment Console – Use the console here and either repair it for 1 Part or slice into it for 1 Spike. Use the camera function and look at the Dormitory West. Use 1 Spike to shut off the ventilation system and clear the gas. Go back to the main menu and end the dormitory emergency lockdown to open the door behind you.
5) Refectory – It may be worth going into the dining area first because you’ll get some information about a secret in the Dormitory. Search all the containers and bodies. You’ll find a Datapad that gives you a clue about a hidden cache of weapons in the dormitories.
6) West Dormitory – Search the dormitory for items and then use the console. There is a code here that you need to work out. You may want to visit the East Dormitory first for more information. If you have enough intelligence you’ll automatically be given the answer. Each dot represents a 1 and a dash represents 10. The code is 7, 5, 13, 17, 3.
7) East Dormitory – Search the dormitory for items and a Datapad.
8) Secret – If you found the miner’s datapad at #5 then you’ll have a clue about this secret. You’ll Demolitions skill and a mine to be able to blow open the door.
9) Console – Here you’ll find out what happened to the last of the miners. Watch the logs and then enter the code. HK-50 has reversed the code so enter it in backwards to open the Turbolift back to the Administration Level.
10) Exit to Administration Level
When you enter at #4 you’ll meet up with Atton and Kreia to form a party. Head back to the command section #9 for a confrontation with HK-50. He can be difficult to take down but use Ion Grenades to make the fight a bit easier. Search the remains for the HK Vocabulator which you’ll use later to repair a HK droid in the Ebon Hawk.
Use the console at #10 and active the communications program to talk with T3-M4. Make your way to #13 to go to the Harbinger Command Deck.
Star Wars Kotor 2 Korriban Sealed Door
Next Part: The Harbinger